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Retro style · 22

Retro Computing

复古电脑

A functional nostalgic interface inspired by early desktop software and system windows.

GUIClassicGrayDesktop

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Style characteristics

  • Window frame
  • Classic GUI
  • Gray interface
  • Pixel hint
  • Functional nostalgia

Best for

Creative ToolEducationGame Companion

Avoid for

Premium minimalLuxury product

Build direction

Prompt for your agent.

Chinese Prompt

STYLE

Retro Computing / 复古电脑


VISUAL DIRECTION

设计 复古电脑 风格界面,重点体现:Window frame、Classic GUI、Gray interface、Pixel hint、Functional nostalgia。让风格服务于真实可用的产品任务。


LAYOUT

- 使用清晰的信息层级和一致的页面结构

- Desktop 使用多列布局;Tablet 减少列数;Mobile 自动转为单列

- 保持主要操作、搜索、数据卡片和内容列表在合理视线内


COLOR

- 依据 Retro Computing 的视觉语言建立明确主色、表面与文本对比

- Accent 只用于关键状态与动作,不取代信息层级


TYPOGRAPHY

- 使用与 Retro Computing 一致的字体尺度、字重与阅读节奏

- 用排版而不是装饰建立层级


COMPONENTS

- Navigation、CTA、Search、Data Card、List 与 Status 都应体现 Retro Computing 的组件语言

- 保持控件可读、可点击、可键盘操作


BORDER & RADIUS

- Border、Radius 和分隔方式应表达 Retro Computing 的结构特征

- 不使用与风格冲突的默认圆角或描边


SHADOW

- 阴影、层次与材质只在 Retro Computing 需要时出现

- 让深度帮助内容,不制造无意义装饰


SPACING

- 使用一致的 4px / 8px spacing system

- 让模块之间有明确节奏,避免无意义的留白或拥挤


INTERACTION

- 使用 150–200ms transition

- Hover 只改变必要的颜色、边框、阴影或位置

- Focus 状态清晰;按钮和输入区域可触控


RESPONSIVE

- Desktop 保持高效信息密度

- Tablet 合理减少列数

- Mobile 单列重排,禁止横向溢出


AVOID

- 不要把 Retro Computing 简化为只换配色

- Avoid generic dashboard chrome when it conflicts with the style

- Avoid low contrast, unreadable text, and excessive animation

English Prompt

STYLE

Retro Computing / 复古电脑


VISUAL DIRECTION

Design a Retro Computing interface centered on Window frame, Classic GUI, Gray interface, Pixel hint, Functional nostalgia. Make the visual language serve a real, usable product task.


LAYOUT

- Use a clear information hierarchy and consistent page structure

- Use multi-column desktop layouts; reduce columns on tablet; stack on mobile

- Keep primary actions, search, data cards, and content lists within a useful first view


COLOR

- 依据 Retro Computing 的视觉语言建立明确主色、表面与文本对比

- Accent 只用于关键状态与动作,不取代信息层级


TYPOGRAPHY

- 使用与 Retro Computing 一致的字体尺度、字重与阅读节奏

- 用排版而不是装饰建立层级


COMPONENTS

- Navigation、CTA、Search、Data Card、List 与 Status 都应体现 Retro Computing 的组件语言

- 保持控件可读、可点击、可键盘操作


BORDER & RADIUS

- Border、Radius 和分隔方式应表达 Retro Computing 的结构特征

- 不使用与风格冲突的默认圆角或描边


SHADOW

- 阴影、层次与材质只在 Retro Computing 需要时出现

- 让深度帮助内容,不制造无意义装饰


SPACING

- Use a consistent 4px / 8px spacing system

- Give modules deliberate rhythm; avoid meaningless whitespace or crowding


INTERACTION

- Use 150–200ms transitions

- Change only necessary color, border, shadow, or position on hover

- Keep focus states clear and controls touch-friendly


RESPONSIVE

- Preserve efficient information density on desktop

- Reduce columns thoughtfully on tablet

- Reflow to one column on mobile; never allow horizontal overflow


AVOID

- 不要把 Retro Computing 简化为只换配色

- Avoid generic dashboard chrome when it conflicts with the style

- Avoid low contrast, unreadable text, and excessive animation